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VSimulators - Exeter

Located at Exeter Science Park, the University of Exeter VSimulators facility can recreate any environment either physically or virtually, immersing up to nine research volunteers in a simultaneous experience.

Opening December 2019

Exeter VSimulators offers a unique state of the art platform for multi-disciplinary research

Whether your research involves working in a high rise office building, walking across wobbly bridges, watching a match in a football stadium, exploring your newly designed building, understanding human responses to motion or dancing in a virtual reality created crowded concert venue, we can provide the multi-disciplinary capability to fully explore human-environment interactions.

VSimulators Key Features:

  • 8m x 8m self contained room with full body motion capture using a camera array
  • a custom designed 4m x 4m Octopod motion platform with freedom of movement in six directions (designed and developed by E2M Technologies, Amsterdam, in collaboration with University of Exeter)
  • platform acceleration range: 0.5Hz-35Hz
  • a fully instrumented floor with nine AMTI forceplates
  • virtual reality simulation of an existing environment for up to nine occupants using state of the art HMDs (Head Mounted Displays) (designed and developed by Holovis, in collaboration with University of Exeter)
  • opportunity to physically recreate an existing environment
  • motion tracking of occupants
  • physiological recording of human factor responses
  • synchronised raw data streams
  • data analytics and reporting capability

The VSimulators facility at University of Exeter is capable of being customised to fully explore the sensory immersion and human factor responses by the occupants. We can support the design of bespoke environments for research within the VSimulators facility.

Virtual Reality Capability

Currently VSimulators at University of Exeter offers three virtual reality environments - a grandstand experience, walking along a footbridge and operating within a busy office.

Immersed in virtual reality, up to nine research volunteers can simultaneously move freely around the space, interacting with avatars of the other participants in the virtual world, all tracked to their unique perspective.

Alternatively our team can support the design of bespoke virtual reality scenes according to the requirements of industrial and academics clients. This capability includes the use of 360 real life video footage or Unity designs created by in-house developers.

Room Within A Room

Additionally, the 8m x 8m space can be configured to accurately recreate an existing environment, with walls and physical objects placed where a virtual equivalent would be located.

Research volunteers immersed in a football stadium virtual reality experience

Feedback on the VSimulators facility at University of Exeter

"This new world class facility will help us to better understand how people move. This will help us to create supportive environments, for example for people with dementia or Parkinson's. It will also help us develop rehabilitation programmes, including those using technology, to improve movement and ultimately wellbeing" - Dr Vicki Goodwin, University of Exeter Medical School

“Increasingly, people are living and working in innovative environments where very little is known about the impact of the vibrations or their environment. The highly realistic nature of this multi-sensory environment will give them a true sense of immersion, making them believe they are in that location. Therefore they will subconsciously react to stimuli as they would in the real world. The flexibility of the VSimulators allows for an incredible range of conditions to be simulated, which will really help to advance the research and innovation in many sectors.” - Dave Elliott, Business Development Manager at Holovis

Click here for information on VSimulators at University of Bath