image description

Built Environment

Built Environment

VSimulators supports research into the transformation of construction, methods for modular design and material use which contributes to reductions in embodied energy. The combined facilities will enable architects, owners, users, interior design consultancies and contractors to explore a building or other structures during the design stage, and address design issues before construction starts. Users will be immersed into a realistic virtual twin extracted from the design information, creating a near realistic experience, complete with motion, audio and visual stimulus.

VSimulators will enable research and investigations into

  • Bespoke design of vibration sensitive structures
  • Off site manufacturing
  • Immersive reality in guiding the construction process
  • Exploration of data for standard and guideline development
  • Updates to design codes
  • Reduction in workplace productivity from environmental factors
  • Structural interventions
  • Pedestrian dynamics and human factor responses
  • Environmental improvements

Research in this sector can be supported by access to our academics in Vibration Engineering, Architecture & Civil Engineering, and Human Factors.

The video clips below and Case Study links provide insights on how VSimulators can support commercial research, development and innovation.

Research Funding Opportunities

Research funding is available under the Industrial Strategy Challenge Fund, particularly within the Transforming Construction sector, with an increasing demand for innovation lead solutions to industry challenges.

Please contact us if you wish to discuss a research idea.

Chris Pembridge (WSP) talks about how VSimulators will support innovation in his industry.

Gillian Browning (BuroHappold) explains the use of VSimulators for structural engineering, their clients and design.

Paul Reynolds discusses vibrations within structures and how VSimulators will explore the perceptible limits

  • Share

Do the Locomotion With Me – Virtual Reality Interface for Locomotion on Flexible Structures

Virtual Reality is an enabling technology rapidly growing in its sophistication and reach in the characterisation of pedestrian behaviour on flexible structures such as footbridges. Dr Mateusz Bocian explores developments from the early use of virtual reality and a treadmill, through to future opportunities in the development of the VSimulators research facility.

Read More

Investigating occupant discomfort in tall buildings

University of Bath PhD student Kaveh Heshmati is conducting research into occupant comfort in tall buildings using the globally unique VSimulators facilities, which are designed to simulate realistically wind-induced vibrations in tall buildings. His research will use the VSimulators facility at the University of Bath.

Read More