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Human Factors and Comfort

Human Factors and Comfort

VSimulators enables research in to the factors affecting human comfort, perception, and the physiological or psychological responses to their environment. This will enable humans to be placed at the centre of future designs in the built environment, development of new products and creation of physical training programmes.

Research in this sector can be supported by access to our academic experts in Human Factors, Vibration Engineering, Architecture & Civil Engineering and Health & Wellbeing.

The video clips below and Case Study links provide previews as to how VSimulators can be used for investigations into Human Factors and Comfort.

Please contact us if you wish to discuss a research idea.

James Brownjohn discusses the numerous way in which VSimulators can support human factors research.

Ian Walker talks about VSimulators for analysing the psychological reactions of human occupants to environments

Antony Darby explores issues around human perception of their environment and the use of VSimulators for research.

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Dancing on the Sky Bridges at the National Gallery, Singapore

100 pedestrians danced to music by Daft Punk, Beastie Boys and Stardust whilst a research team from Full Scale Dynamics Ltd (FSDL) and the Vibration Engineering Section at University of Exeter evaluated the vibration serviceability of the two sky bridges crossing the atrium at the National Gallery in Singapore

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Wireless Testing of Jiangyin Suspension Bridge

Development of pioneering technologies in synchronised wireless data logging enabled modal testing of the 1,385m span Jiangyin Suspension Bridge in Jiangsu province in China, to evaluated the health condition of the structure for JSTI, China

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Do the Locomotion With Me – Virtual Reality Interface for Locomotion on Flexible Structures

Virtual Reality is an enabling technology rapidly growing in its sophistication and reach in the characterisation of pedestrian behaviour on flexible structures such as footbridges. Dr Mateusz Bocian explores developments from the early use of virtual reality and a treadmill, through to future opportunities in the development of the VSimulators research facility.

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